Sample uniform direc… on Cosine weighted hemisphere Jonas Collberg on Cosine weighted hemisphere Sven-Hendrik Haase on Cosine weighted hemisphere Prog on Cosine weighted hemisphere ololosh on Realistic Image Synthesis Usin…
Author Archives: mrphoton
Rendered with 12000spp – Reinhard tone mapping has been applied after rendering.
In the above picture you can see the sampling points from uniform hemisphere sampling. The left images shows cosine-weighted sampling of the hemisphere – the right uniform sampling (both with 100 000 sampling points) The top hemisphere shows cosine-weighted sampling … Continue reading
Last year I started implementing a naive Reyes renderer. The source code can be found here: http://home.in.tum.de/~amannj/BlueReyes.zip I started to program the renderer because I wanted to do a little research project on the Reyes – but after two weeks … Continue reading
Definiton 1: The goal of realistic image synthesis is to render a realistic image that is indistinguishable from a real photograph. The realstic image synthesis test To test if we succeeded in building a system that is capable of rendering … Continue reading